MILAN — The most startling pairing in The Great Mother, an exhibition that tracks the iconography of motherhood in art and popular culture from 1900 to 2015, is a sculptural standoff between Sarah Lucas and Thomas Schütte. Occupying more or less the exhibition’s midpoint — room 16 of the 29 devoted to this vast and rich show at the Palazzo Reale, the former seat of Milan’s municipal government — Schütte’s über-masculine bronze statue “Vater Staat” (“Father State”) (2010) looms large near the center of the room, while Lucas’s cocoon-like sculpture of fluff-filled tights, “Mumum” (2012), hangs in a corner.
PARIS — Young New York-based Canadian artist David Altmejd’s remarkably ambitious retrospective exhibition of sculpture at the Musée d’Art moderne de la Ville de Paris played pithily with many current intellectual strands — anthropomorphism, dematerialization, science fiction, internet culture, artificial life, image profusion, and micro-organisms. But what struck me as most exact about its weird, vitriolic propositions was its deep reflection (one might even say brooding) on proliferation and loss.
(via If Yayoi Kusama Designed a Video Game)
Hohokum, a video game where you play a long, thin worm that changes color based on direction, isn’t just an art-ier version of Snakes. Released last month for PS4 and PS Vita, Hohokum is considered an “art video game” by developer HoneySlug, who created it in collaboration with British artist and illustrator Richard Hogg.
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